Cloaks of Skyrim (For the look and an extra enchantable piece).Reliquary of Myth (Mostly for the Aetherial Shield).The Tools of Kagrenac (Part of the endgame equipment).Dwemer Goggles (Help the look and have some cool uses).Andromeda - Unique Standing Stones of Skyrim (Not exactly required, but the modded Steed stone fits more the explorer vibes, and the vanilla one makes two perks we'll be taking redundant).The Timelost Dwemer (Despite not using the new race this mod adds, this build uses several mechanics and items from this mod). Also, this is by no means an optimized build, the main focus is sticking to the theme even if the perks and equipment aren't the best in terms of numbers. The main focus of this character is the use of lockpicking perks from Vokrii to disable animunculi, or even force them to do your bidding, and the new Smithing perks from The Timelost Dwemer to craft your own automatons and other wonders. This is a build I've been meaning to make for a while, a young nord, distrusting of gods and magic after growing up in the shadow of the College of Winterhold, and who is obsessed with the Dwemer and their own ways to bend reality to their will. I'll categorize them in the mods section in case someone wants to use just parts of the build. NOTE: This build requires several mods, some of them for the build itself, some of them for powerful artifacts and other equipment, some of them to balance things, and one of them to avoid breaking character for roleplayers during a modded quest. What is a god against the overwhelming power of space and time? Posted by MadEngineerGames on Maat 11:27pm
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